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// vigyazz6! autplayer |
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// |
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use core::fmt; |
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use std::collections::VecDeque; |
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use rand::Rng; |
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use std::mem; |
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fn main() { |
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println!("Hello, world!"); |
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} |
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#[derive(Debug)] |
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struct Card { |
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value: i8, |
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points: i8, |
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} |
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impl Card { |
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fn new(value: i8)->Self { |
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let mut points = 0; |
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if value % 10 == 5 { |
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// ends with 5 = 2 point |
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points = 2; |
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// println!("*5 add 1, val={}, pt={}", value, points); |
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} |
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if value % 10 == 0 { |
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// ends with 0 = 3 point |
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points = 3; |
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// println!("*0 add 2, val={}, pt={}", value, points); |
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} |
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if value % 10 == value / 10 { |
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// same numbers = 5 points (55=7) |
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points += 5; |
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// println!("NN add 5, val={}, pt={}", value, points); |
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} |
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if points == 0 { |
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points = 1; |
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} |
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Card { |
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value, |
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points, |
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} |
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} |
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} |
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impl fmt::Display for Card { |
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fn fmt( &self, f: &mut fmt::Formatter ) -> fmt::Result { |
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write!(f, "(Card {}, points {})", self.value, self.points) |
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} |
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} |
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impl PartialEq for Card { |
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fn eq(&self, other: &Self) -> bool { |
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self.value == other.value |
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} |
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} |
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struct Deck { |
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content: VecDeque<Card>, |
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} |
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impl Deck { |
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fn new_empty() -> Self { |
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Deck { |
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content: VecDeque::new(), |
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} |
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} |
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fn new() -> Self { |
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let content = (1..104).into_iter().map( |n| Card::new(n) ).collect(); |
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Deck { |
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content, |
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} |
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} |
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fn shuffle( &mut self ) { |
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let mut rng = rand::thread_rng(); |
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// shufflers: |
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// * naive: swap cards n times |
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// * kgb: half the deck, take 1..4 cards sequentially from each |
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// * grin: take 1..6 from front and put at bottom |
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// naive shuffle: exchange random cards |
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for _i in 1..500 { |
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let c1 = rng.gen_range(1 .. self.content.len()); |
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let c2 = rng.gen_range(1 .. self.content.len()); |
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if c1 != c2 { |
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self.content.swap(c1, c2); |
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} |
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} |
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} |
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// get top card from deck |
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fn pop( &mut self ) -> Option<Card> { |
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self.content.pop_front() |
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} |
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// put a card into the bottom of the deck |
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fn push( &mut self, c: Card ) { |
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self.content.push_back(c); |
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} |
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fn len( &self ) -> usize { |
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self.content.len() |
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} |
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fn get_nth( &mut self, n: usize ) -> Card { |
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if let Some(c) = self.content.remove(n) { |
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c |
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} else { |
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panic!("get_nth: index {} out of bounds ({})!", n, self.content.len()); |
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} |
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} |
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} |
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struct Player { |
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name: String, |
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hand: Deck, |
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pile: Vec<Card>, |
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game_point: i32, |
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total_point: i32, |
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rows_busted: i32, |
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} |
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impl Player { |
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fn new(name: String)->Self { |
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Player { |
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name, |
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hand: Deck::new_empty(), |
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pile: Vec::new(), |
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game_point: 0, |
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total_point: 0, |
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rows_busted: 0, |
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} |
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} |
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// get one card from th dealer |
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fn get_card( &mut self, card: Card ) { |
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self.hand.push(card); |
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} |
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// throw a card from hand to the table |
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fn throw_card( &mut self )->Card { |
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if let Some(c) = self.hand.pop() { |
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c |
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} else { |
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panic!("throw_card: Player {} has no card in hand!", self.name); |
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} |
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} |
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// get a busted row of cards |
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fn get_pile( &mut self, cards: Vec<Card> ) { |
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for c in cards.into_iter() { |
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self.game_point += c.points as i32; |
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self.pile.push(c); |
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} |
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self.rows_busted += 1; |
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} |
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// ask the player their score |
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fn tell_points( self ) -> i32 { |
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self.game_point |
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} |
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// give back cards from the pile |
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fn give_pile( &mut self ) -> Vec<Card> { |
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mem::take( &mut self.pile ) |
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// same effect: |
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// self.pile.drain(..).collect() |
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// very cumbersome manual fiddling (also reverted...) |
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/* let mut throw: Vec<Card> = Vec::new(); |
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for _i in 0 .. self.pile.len() { |
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throw.push( self.pile.pop().unwrap() ); |
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} |
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throw |
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*/ |
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} |
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// I can do this just because I *throw away* c! |
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// doesn't work if I want to use it. |
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/* fn _gimme_pile(self)->Self { |
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for c in &self.pile { |
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println!("Throw {} ", c); |
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} |
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self |
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} |
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*/ |
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fn close_round( &mut self ) { |
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if self.hand.len() > 0 { |
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panic!("Closing round when {} has {} cards in hand", self.name, self.hand.len()); |
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} |
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if self.pile.len() > 0 { |
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panic!("Closing round when {} stil have pile with {} cards", self.name, self.pile.len()); |
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} |
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self.total_point += self.game_point; |
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self.game_point = 0; |
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} |
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} |
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// a row of cards on the table (max 5) |
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struct Row { |
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cards: VecDeque<Card>, |
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} |
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impl Row { |
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const MAX_LEN: usize = 5; |
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fn new() -> Self { |
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Row { |
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cards: VecDeque::new(), |
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} |
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} |
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fn push_or_collect( &mut self, card: Card ) -> Option<VecDeque<Card>> { |
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if self.cards.len() < Self::MAX_LEN { |
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self.cards.push_back(card); |
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None |
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} else { |
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// row overflow |
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let row_cards = mem::take( &mut self.cards ); |
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self.cards.push_back(card); |
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if self.cards.len() != 1 { |
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panic!("New row must have one card, not {}", self.cards.len()); |
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} |
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Some(row_cards) |
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} |
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} |
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fn last_card_value(&self) -> i8 { |
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println!("last_card_value: cards {:?}, len {}", self.cards, self.cards.len()); |
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self.cards.get( self.cards.len()-1 ).unwrap().value |
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} |
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} |
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struct PlayerCard { |
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player_id: u32, |
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card: Card, |
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} |
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struct Table { |
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rows: Vec<Row>, |
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player_cards: Vec<PlayerCard>, // owned by a player |
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} |
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fn game() { |
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/* |
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let mut deck = deck_init(); |
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let mut players = Vec::new(); |
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for cnt_game in (1..100) { |
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} |
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*/ |
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} |
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#[cfg(test)] |
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mod tests { |
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use crate::{Card, Player, Row}; |
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#[test] |
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fn card_values() { |
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let card_values = vec![1,2,5,10,33,55,77]; |
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let card_points = vec![1,1,2,3, 5, 7, 5]; |
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for i in 1 .. card_values.len() { |
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let c = Card::new( card_values[i] ); |
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let p = c.points; |
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assert!(p == card_points[i], "card={} card points={} i={} expected point={}", card_values[i], p, i, card_points[i]); |
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} |
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} |
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#[test] |
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fn player_take_pile() { |
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// create a player |
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let mut p = Player::new("bob".to_string()); |
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// create a pile |
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let mut pile = Vec::new(); |
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let mut refpile = Vec::new(); |
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for i in 5..10 { |
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let c = Card::new(i); |
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pile.push(c); |
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let c = Card::new(i); |
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refpile.push(c); |
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} |
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// add the pile to player |
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p.get_pile(pile); |
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assert!( p.rows_busted == 1 ); |
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// get back the pile from player |
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// p = p.gimme_pile(); |
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let pile = p.give_pile(); |
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// the pile we got shall be same as the pile we gave |
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// this check is O(n^2), doesn't matter for less than 100 items |
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assert!( pile.iter().all( |item| refpile.contains(item)) ); |
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let mut pile = Vec::new(); |
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for i in 4..9 { |
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let c = Card::new(i); |
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pile.push(c); |
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} |
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p.get_pile(pile); |
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assert!( p.rows_busted == 2 ); |
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} |
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#[test] |
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fn row_push() { |
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let mut row = Row::new(); |
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let mut refcard = Vec::new(); // reference vec to check |
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for i in 1..=7 { |
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let cval = i+5; |
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let card = Card::new(cval); |
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// push a card into the row |
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if let Some(cards) = row.push_or_collect(card) { |
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// got the overflow |
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println!("Got overflow row at {}!", i); |
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assert!( i == 6, "Overflow at wrong position: {} != 6", i ); |
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// we need to get the proper vec |
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assert!( cards.iter().all( |item| refcard.contains(item) ), "Got cards {:?}", cards ); |
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} else { |
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println!("push success {}", i); |
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} |
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// remember the correct vec for checking |
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let card = Card::new(cval); |
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refcard.push(card); |
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// check card value |
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assert!( row.last_card_value() == cval, "Last card value mismatch: got {} vs expected {}", row.last_card_value(), cval ); |
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} |
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assert!( row.cards.len() == 2, "Row contains wrong amount of cards: {}", row.cards.len() ); |
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} |
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} |
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/* |
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|
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- 1-104 lap, |
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- *5 - 2 |
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- *0 - 3 |
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- NN - 5 |
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- 55 - 7 |
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- deck |
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- jatekosok; kezben tartott lapok; elvitt lapok; pontszamok; counter: elvitt sorok, okrok, total pont |
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-- keveres (keveresek szama) |
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-- osztas: mindenki 10 lap |
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-- start sorok: 5 kartya |
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- jatek (jatekok szama) |
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-- mindenki a felso lapot kiteszi |
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-- szamsorrendben felkerulnek, aki viszi, viszi |
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--- ha kisebb, akkor dontes |
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---- ha van legkevesebb, viszi |
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---- ha tobb min van, random valaszt |
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- osszesites |
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-- okrok, elvitt sorok |
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-- keveresek szama, jatekok szama, eltelt ido |
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- deck osszegyujtes |
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*/ |