src/main.rs
changeset 0 a95b84125269
child 1 5f81068a8a88
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/main.rs	Sun Jan 29 21:41:10 2023 +0100
@@ -0,0 +1,371 @@
+// vigyazz6! autplayer
+//
+
+use core::fmt;
+use std::collections::VecDeque;
+use rand::Rng;
+use std::mem;
+
+fn main() {
+    println!("Hello, world!");
+}
+
+#[derive(Debug)]
+struct Card {
+    value: i8,
+    points: i8,
+}
+
+impl Card {
+    fn new(value: i8)->Self {
+
+        let mut points = 0;
+        if value % 10 == 5 {
+            // ends with 5 = 2 point
+            points = 2;
+            // println!("*5 add 1, val={}, pt={}", value, points);
+        }
+
+        if value % 10 == 0 {
+            // ends with 0 = 3 point
+            points = 3;
+            // println!("*0 add 2, val={}, pt={}", value, points);
+        }
+
+        if value % 10 == value / 10 {
+            // same numbers = 5 points (55=7)
+            points += 5;
+            // println!("NN add 5, val={}, pt={}", value, points);
+        }
+
+        if points == 0 {
+            points = 1;
+        }
+
+        Card {
+            value,
+            points,
+        }
+    }
+}
+
+impl fmt::Display for Card {
+    fn fmt( &self, f: &mut fmt::Formatter ) -> fmt::Result {
+        write!(f, "(Card {}, points {})", self.value, self.points)
+    }
+}
+
+impl PartialEq for Card {
+    fn eq(&self, other: &Self) -> bool {
+        self.value == other.value
+    }
+}
+
+struct Deck {
+    content: VecDeque<Card>,
+}
+
+impl Deck {
+    fn new_empty() -> Self {
+        Deck {
+            content: VecDeque::new(),
+        }
+    }
+
+    fn new() -> Self {
+        let content = (1..104).into_iter().map( |n| Card::new(n) ).collect();
+        Deck {
+            content,
+        }
+    }
+
+    fn shuffle( &mut self ) {
+        let mut rng = rand::thread_rng();
+
+        // shufflers:
+        // * naive: swap cards n times
+        // * kgb: half the deck, take 1..4 cards sequentially from each
+        // * grin: take 1..6 from front and put at bottom
+
+        // naive shuffle: exchange random cards
+        for _i in 1..500 {
+            let c1 = rng.gen_range(1 .. self.content.len());
+            let c2 = rng.gen_range(1 .. self.content.len());
+            if c1 != c2 {
+                self.content.swap(c1, c2);
+            }
+        }
+    }
+
+    // get top card from deck
+    fn pop( &mut self ) -> Option<Card> {
+        self.content.pop_front() 
+    }
+
+    // put a card into the bottom of the deck
+    fn push( &mut self, c: Card ) {
+        self.content.push_back(c);
+    }
+
+    fn len( &self ) -> usize {
+        self.content.len()
+    }
+
+    fn get_nth( &mut self, n: usize ) -> Card {
+        if let Some(c) = self.content.remove(n) {
+            c
+        } else {
+            panic!("get_nth: index {} out of bounds ({})!", n, self.content.len());
+        }
+    }
+}
+
+struct Player {
+    name: String,
+    hand: Deck,
+    pile: Vec<Card>,
+    game_point: i32,
+    total_point: i32,
+    rows_busted: i32,
+}
+
+impl Player {
+    fn new(name: String)->Self {
+        Player {
+            name,
+            hand: Deck::new_empty(),
+            pile: Vec::new(),
+            game_point: 0,
+            total_point: 0,
+            rows_busted: 0,
+        }
+    }
+
+    // get one card from th dealer
+    fn get_card( &mut self, card: Card ) {
+        self.hand.push(card);
+    }
+
+    // throw a card from hand to the table
+    fn throw_card( &mut self )->Card {
+        if let Some(c) = self.hand.pop() {
+            c
+        } else {
+            panic!("throw_card: Player {} has no card in hand!", self.name);
+        }
+    }
+
+    // get a busted row of cards
+    fn get_pile( &mut self, cards: Vec<Card> ) {
+        for c in cards.into_iter() {
+            self.game_point += c.points as i32;
+            self.pile.push(c);
+        }
+        self.rows_busted += 1;
+    }
+
+    // ask the player their score
+    fn tell_points( self ) -> i32 {
+        self.game_point
+    }
+
+    // give back cards from the pile
+    fn give_pile( &mut self ) -> Vec<Card> {
+        mem::take( &mut self.pile )
+        // same effect:
+        // self.pile.drain(..).collect()
+
+        // very cumbersome manual fiddling (also reverted...)
+/*         let mut throw: Vec<Card> = Vec::new();
+        for _i in 0 .. self.pile.len() {
+            throw.push( self.pile.pop().unwrap() );
+        }
+        throw
+ */    
+    }
+
+    // I can do this just because I *throw away* c!
+    // doesn't work if I want to use it.
+/*     fn _gimme_pile(self)->Self {
+        for c in &self.pile {
+            println!("Throw {} ", c);
+        }
+        self
+    }
+ */
+    fn close_round( &mut self ) {
+        if self.hand.len() > 0 {
+            panic!("Closing round when {} has {} cards in hand", self.name, self.hand.len());
+        }
+
+        if self.pile.len() > 0 {
+            panic!("Closing round when {} stil have pile with {} cards", self.name, self.pile.len());
+        }
+
+        self.total_point += self.game_point;
+        self.game_point = 0;
+    }
+}
+
+// a row of cards on the table (max 5)
+struct Row {
+    cards: VecDeque<Card>,
+}
+
+impl Row {
+    const MAX_LEN: usize = 5;
+
+    fn new() -> Self {
+        Row {
+            cards: VecDeque::new(),
+        }
+    }
+
+    fn push_or_collect( &mut self, card: Card ) -> Option<VecDeque<Card>> {
+        if self.cards.len() < Self::MAX_LEN {
+            self.cards.push_back(card);
+            None
+
+        } else {
+            // row overflow
+            let row_cards = mem::take( &mut self.cards );
+            self.cards.push_back(card);
+            if self.cards.len() != 1 {
+                panic!("New row must have one card, not {}", self.cards.len());
+            }
+            Some(row_cards)
+        }
+    }
+
+    fn last_card_value(&self) -> i8 {
+        println!("last_card_value: cards {:?}, len {}", self.cards, self.cards.len());
+        self.cards.get( self.cards.len()-1 ).unwrap().value
+    }
+}
+
+struct PlayerCard {
+    player_id: u32,
+    card: Card,
+}
+
+struct Table {
+    rows: Vec<Row>,
+    player_cards: Vec<PlayerCard>, // owned by a player
+}
+
+
+
+
+fn game() {
+/*
+    let mut deck = deck_init();
+    let mut players = Vec::new();
+
+    for cnt_game in (1..100) {
+
+    }
+     */
+}
+
+#[cfg(test)]
+mod tests {
+    use crate::{Card, Player, Row};
+
+    #[test]
+    fn card_values() {
+        let card_values = vec![1,2,5,10,33,55,77];
+        let card_points = vec![1,1,2,3, 5, 7, 5];
+        for i in 1 .. card_values.len() {
+            let c = Card::new( card_values[i] );
+            let p = c.points;
+            assert!(p == card_points[i], "card={} card points={} i={} expected point={}", card_values[i], p, i, card_points[i]);
+        }
+    }
+
+    #[test]
+    fn player_take_pile() {
+        // create a player
+        let mut p = Player::new("bob".to_string());
+        // create a pile
+        let mut pile = Vec::new();
+        let mut refpile = Vec::new();
+        for i in 5..10 {
+            let c = Card::new(i);
+            pile.push(c);
+            let c = Card::new(i);
+            refpile.push(c);
+        }
+        // add the pile to player
+        p.get_pile(pile);
+        assert!( p.rows_busted == 1 );
+
+        // get back the pile from player
+        // p = p.gimme_pile();
+        let pile = p.give_pile();
+        
+        // the pile we got shall be same as the pile we gave
+        // this check is O(n^2), doesn't matter for less than 100 items
+        assert!( pile.iter().all( |item| refpile.contains(item)) );
+
+        let mut pile = Vec::new();
+        for i in 4..9 {
+            let c = Card::new(i);
+            pile.push(c);
+        }
+        p.get_pile(pile);
+        assert!( p.rows_busted == 2 );
+    }
+
+    #[test]
+    fn row_push() {
+        let mut row = Row::new();
+        let mut refcard = Vec::new();   // reference vec to check
+        for i in 1..=7 {
+            let cval = i+5;
+            let card = Card::new(cval);
+            // push a card into the row
+            if let Some(cards) = row.push_or_collect(card) {
+                // got the overflow
+                println!("Got overflow row at {}!", i);
+                assert!( i == 6, "Overflow at wrong position: {} != 6", i );
+                // we need to get the proper vec
+                assert!( cards.iter().all( |item| refcard.contains(item) ), "Got cards {:?}", cards ); 
+            } else {
+                println!("push success {}", i);
+            }
+            // remember the correct vec for checking
+            let card = Card::new(cval);
+            refcard.push(card);
+
+            // check card value
+            assert!( row.last_card_value() == cval, "Last card value mismatch: got {} vs expected {}", row.last_card_value(), cval );
+        }
+        assert!( row.cards.len() == 2, "Row contains wrong amount of cards: {}", row.cards.len() );
+    }
+}
+
+/*
+
+- 1-104 lap, 
+    - *5 - 2
+    - *0 - 3
+    - NN - 5
+    - 55 - 7
+- deck
+- jatekosok; kezben tartott lapok; elvitt lapok; pontszamok; counter: elvitt sorok, okrok, total pont
+-- keveres (keveresek szama)
+-- osztas: mindenki 10 lap
+-- start sorok: 5 kartya
+- jatek (jatekok szama)
+-- mindenki a felso lapot kiteszi
+-- szamsorrendben felkerulnek, aki viszi, viszi
+--- ha kisebb, akkor dontes
+---- ha van legkevesebb, viszi
+---- ha tobb min van, random valaszt
+- osszesites
+-- okrok, elvitt sorok
+-- keveresek szama, jatekok szama, eltelt ido
+- deck osszegyujtes
+
+
+*/
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