src/table.rs
author Peter Gervai <grin@grin.hu>
Tue, 31 Jan 2023 23:25:50 +0100
changeset 4 a2f0cb2b5c13
child 5 0dd7f2c9fd81
permissions -rw-r--r--
Split main into module files.

/*** Table ****/

use std::collections::VecDeque;

use crate::card::Card;
use crate::row::Row;
use crate::player::PlayerCard;

#[derive(Debug)]
pub(crate) struct Table {
    rows: Vec<Row>,
    player_cards: VecDeque<PlayerCard>, // owned by a player
}

impl Table {
    pub(crate) fn new(row_cards: VecDeque<Card>) -> Self {
        let mut rows = Vec::with_capacity(5);
        for card in row_cards {
            // create a new row then put a card into it
            let mut row = Row::new();
            if let Some(_c) = row.push_or_collect(card) {
                panic!("Freshly created row overflowed");
            }
            rows.push( row );
        }

        Table {
            rows,
            player_cards: VecDeque::new(),
        }
    }

    pub(crate) fn lay_player_card( &mut self, card: Card, player_id: i32 ) {
        self.player_cards.push_back( PlayerCard { player_id, card } );
    }

    pub(crate) fn sort_cards( &mut self ) {
        self.player_cards.make_contiguous().sort_by( |a,b| b.card.cmp(&a.card) );
    }

    pub(crate) fn has_player_cards( &self ) -> bool {
        self.player_cards.len() > 0
    }

    pub(crate) fn get_smallest_player_card( &mut self ) -> PlayerCard {
        // FIXME: check!
        self.player_cards.pop_back().expect("out of player cards on table")
    }

    pub(crate) fn get_closest_row( &self, pcard: &PlayerCard ) -> Option<usize> {
        // get the row id with last card closest smaller to players'
        let row_heads = self.get_row_heads();
        let mut closest_val = None;
        let mut diff = 127;
        for i in 0..row_heads.len() {
            if row_heads[i] < pcard.card.value && pcard.card.value - row_heads[i] < diff {
                closest_val = Some(i);
                diff = pcard.card.value - row_heads[i];
                // println!("DEBUG: pcard {}, row {}, head {}, diff {}, closest {:?}", pcard.card.value, i, row_heads[i], diff, closest_val);
            }
        }

        closest_val
    }

    pub(crate) fn put_card_into_row( &mut self, pcard: PlayerCard, row_id: usize ) -> Option<VecDeque<Card>> {
        self.rows[row_id as usize].push_or_collect(pcard.card)
    }

    pub(crate) fn get_row_heads( &self ) -> Vec<i8> {
        let mut heads: Vec<i8> = Vec::new();
        for i in 0..self.rows.len() {
            heads.push( self.rows[i].last_card_value() );
        }
        heads
    }

    // take a whole row and hand it over
    pub(crate) fn take_row( &mut self, row_id: usize ) -> VecDeque<Card> {
        self.rows[row_id].take_row()
    }

    // collect remaining cards in the rows at the end of round
    pub(crate) fn collect_rows( &mut self ) -> VecDeque<Card> {
        let mut cards = VecDeque::new();
        for row in 0..self.rows.len() {
            self.rows[row]
                .take_row()
                .into_iter()
                .for_each(|card| cards.push_back(card));
        }
        cards
    }

    pub fn peek_rows(&self) -> &Vec<Row> {
        &self.rows
    }
}