Mads Kiilerich <madski@unity3d.com> [Fri, 18 Jan 2013 01:23:51 +0100] rev 1204
run-tests.py: don't let hg run interactively in debug mode
In normal test mode stdin is closed and hg is thus not interactive. In --debug
mode stdin is inherited from the running console and to the tests, and hg could
thus wait in prompts when running on Windows.
See http://selenic.com/pipermail/mercurial-devel/2013-January/047548.html .
Instead set ui.interactive=False to make Mercurial non-interactive. Other
commands might still work differently in the --debug environment.
This should solve the problem with hg waiting for input but still make it
possible to add --debugger to hg in a test and run run-tests.py with --debug.
[ original upstream message ]
Mads Kiilerich <madski@unity3d.com> [Fri, 18 Jan 2013 01:16:16 +0100] rev 1203
run-tests.py: backout "don't use console for stdin when running in debug mode"
f5842787a958 caused that some kind of interactive debugging no longer was
possible - such as running hg with --debugger in a test run with run-tests.py
--debug .
[ original upstream message ]
Christian Ebert <blacktrash@gmx.net> [Wed, 16 Jan 2013 20:56:02 +0000] rev 1202
Merge with stable
Pierre-Yves David <pierre-yves.david@ens-lyon.org> [Wed, 16 Jan 2013 14:26:19 +0100] rev 1201
get-with-headers: add a --headeronly switch
In some case we do not care about the actual rendering.
[ original upstream message ]