Tue, 29 Jan 2013 22:19:10 +0000 Merge with stable
Christian Ebert <blacktrash@gmx.net> [Tue, 29 Jan 2013 22:19:10 +0000] rev 1209
Merge with stable
Tue, 29 Jan 2013 20:03:51 +0100 run-tests.py: inherit PYTHONHASHSEED from environment if set stable
Mads Kiilerich <madski@unity3d.com> [Tue, 29 Jan 2013 20:03:51 +0100] rev 1208
run-tests.py: inherit PYTHONHASHSEED from environment if set This makes it possible to fix the seed by using for instance PYTHONHASHSEED=7 ./run-tests.py ... This can be very convenient when trying to debug problems that are influenced by hash values. Try different seed values until you find one that triggers the bad behaviour and then keep that while debugging. The value 0 will restore default Python behavior and disable randomization. [ original upstream message ]
Wed, 23 Jan 2013 22:30:58 +0000 Merge with stable
Christian Ebert <blacktrash@gmx.net> [Wed, 23 Jan 2013 22:30:58 +0000] rev 1207
Merge with stable
Mon, 21 Jan 2013 19:40:15 +0100 documentation: update to new filter names stable
Pierre-Yves David <pierre-yves.david@logilab.fr> [Mon, 21 Jan 2013 19:40:15 +0100] rev 1206
documentation: update to new filter names Changeset f3b21beb9802 change filter names but forgot some documentation updates. [ original upstream description ]
Sat, 19 Jan 2013 09:40:50 +0000 Merge with stable
Christian Ebert <blacktrash@gmx.net> [Sat, 19 Jan 2013 09:40:50 +0000] rev 1205
Merge with stable
Fri, 18 Jan 2013 01:23:51 +0100 run-tests.py: don't let hg run interactively in debug mode stable
Mads Kiilerich <madski@unity3d.com> [Fri, 18 Jan 2013 01:23:51 +0100] rev 1204
run-tests.py: don't let hg run interactively in debug mode In normal test mode stdin is closed and hg is thus not interactive. In --debug mode stdin is inherited from the running console and to the tests, and hg could thus wait in prompts when running on Windows. See http://selenic.com/pipermail/mercurial-devel/2013-January/047548.html . Instead set ui.interactive=False to make Mercurial non-interactive. Other commands might still work differently in the --debug environment. This should solve the problem with hg waiting for input but still make it possible to add --debugger to hg in a test and run run-tests.py with --debug. [ original upstream message ]
Fri, 18 Jan 2013 01:16:16 +0100 run-tests.py: backout "don't use console for stdin when running in debug mode" stable
Mads Kiilerich <madski@unity3d.com> [Fri, 18 Jan 2013 01:16:16 +0100] rev 1203
run-tests.py: backout "don't use console for stdin when running in debug mode" f5842787a958 caused that some kind of interactive debugging no longer was possible - such as running hg with --debugger in a test run with run-tests.py --debug . [ original upstream message ]
Wed, 16 Jan 2013 20:56:02 +0000 Merge with stable
Christian Ebert <blacktrash@gmx.net> [Wed, 16 Jan 2013 20:56:02 +0000] rev 1202
Merge with stable
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