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/*** Table ****/ |
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use std::collections::VecDeque; |
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use crate::card::Card; |
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use crate::row::Row; |
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use crate::player::PlayerCard; |
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#[derive(Debug)] |
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pub(crate) struct Table { |
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rows: Vec<Row>, |
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player_cards: VecDeque<PlayerCard>, // owned by a player |
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} |
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impl Table { |
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pub(crate) fn new(row_cards: VecDeque<Card>) -> Self { |
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let mut rows = Vec::with_capacity(5); |
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for card in row_cards { |
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// create a new row then put a card into it |
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let mut row = Row::new(); |
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if let Some(_c) = row.push_or_collect(card) { |
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panic!("Freshly created row overflowed"); |
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} |
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rows.push( row ); |
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} |
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Table { |
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rows, |
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player_cards: VecDeque::new(), |
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} |
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} |
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pub(crate) fn lay_player_card( &mut self, card: Card, player_id: i32 ) { |
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self.player_cards.push_back( PlayerCard { player_id, card } ); |
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} |
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pub(crate) fn sort_cards( &mut self ) { |
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self.player_cards.make_contiguous().sort_by( |a,b| b.card.cmp(&a.card) ); |
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} |
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pub(crate) fn has_player_cards( &self ) -> bool { |
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self.player_cards.len() > 0 |
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} |
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pub(crate) fn get_smallest_player_card( &mut self ) -> PlayerCard { |
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// FIXME: check! |
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self.player_cards.pop_back().expect("out of player cards on table") |
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} |
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pub(crate) fn get_closest_row( &self, pcard: &PlayerCard ) -> Option<usize> { |
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// get the row id with last card closest smaller to players' |
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let row_heads = self.get_row_heads(); |
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let mut closest_val = None; |
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let mut diff = 127; |
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for i in 0..row_heads.len() { |
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if row_heads[i] < pcard.card.value && pcard.card.value - row_heads[i] < diff { |
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closest_val = Some(i); |
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diff = pcard.card.value - row_heads[i]; |
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// println!("DEBUG: pcard {}, row {}, head {}, diff {}, closest {:?}", pcard.card.value, i, row_heads[i], diff, closest_val); |
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} |
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} |
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closest_val |
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} |
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pub(crate) fn put_card_into_row( &mut self, pcard: PlayerCard, row_id: usize ) -> Option<VecDeque<Card>> { |
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self.rows[row_id as usize].push_or_collect(pcard.card) |
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} |
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pub(crate) fn get_row_heads( &self ) -> Vec<i8> { |
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let mut heads: Vec<i8> = Vec::new(); |
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for i in 0..self.rows.len() { |
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heads.push( self.rows[i].last_card_value() ); |
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} |
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heads |
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} |
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// take a whole row and hand it over |
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pub(crate) fn take_row( &mut self, row_id: usize ) -> VecDeque<Card> { |
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self.rows[row_id].take_row() |
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} |
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// collect remaining cards in the rows at the end of round |
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pub(crate) fn collect_rows( &mut self ) -> VecDeque<Card> { |
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let mut cards = VecDeque::new(); |
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for row in 0..self.rows.len() { |
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self.rows[row] |
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.take_row() |
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.into_iter() |
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.for_each(|card| cards.push_back(card)); |
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} |
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cards |
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} |
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pub fn peek_rows(&self) -> &Vec<Row> { |
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&self.rows |
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} |
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} |
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